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TF2 with an update* 

Posted by Tjet

Yesterday Team Fortress 2 got an update. Below is the full list of update details.

** A additional update have been released by Valve today.

Team Fortress 2, Episode 1 & 2, and Portal

* Added support for the Novint Falcon

General

* Added an option to the advanced multiplayer menu to select left or right handed view models
* Fixed a bug where a spectator’s wearable items could be seen floating around the player they were spectating
* Fixed a bug where a fake Spy hand would appear on the screen of other players
* Custom death animations now only play 25% of the time
* Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
* Fixed rare client crash on connection and level change
* Removed refract from water ripples caused by bullet impacts for performance reasons
* Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
* Started tracking localization settings to help make decisions regarding localization in the future
* Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

Mapmaker requests

* Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
* Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
* Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper

* Fixed a bad detection case in the ”Friendship is Golden” achievement
* Changed the description of the ”Triple Prey” achievement so it better describes how to get it
* Critical arrows now have a trail and correctly deal enhanced damage
* The Huntsman now defaults to be right handed
* Friendly arrows will no longer trigger the near miss sound on you
* Fixed several sources of floating arrows

Spy

* Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
* Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
* Fixed a bug where the spy’s watch would randomly change models during play
* Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
* The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
* Increased the Cloak and Dagger regeneration rate slightly
* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
* The Dead Ringer’s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
* Emerging from the Dead Ringer’s cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
* The Dead Ringer’s cloak meter can now be regenerated from ammo sources
* The Ambassador now only crits when fully accurate and no longer penetrates enemies
* The Spy can no longer change weapons from the knife while shocked by the Razorback
* Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
* Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

Friday update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server
* Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it
* Added extra data gathering to help us understand and improve Linux performance

Team Fortress 2
* Changed cl_flipviewmodels so it can no longer be set while connected to a server
* Fixed problem with Loadout Menu ”Back” button not preserving the currently equipped weapon
* Fixed a case where an observer could set the observed player’s view models
* Fixed the Heavy’s punches not matching mouse button presses when the view models are flipped
* Fixed Bonk! ammo count exploit after using a regeneration locker
* Fixed Dead Ringer damage reduction exploit involving Spy taunting
* Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back

Missed notes from previous update
* The Ambassador no longer penetrates buildings
* Removed the movement speed penalty on The Razorback


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